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AI Insights · Timothy · October 2021

Top 5 Historical Games on Android in the US: Q3 2021

Discover the performance of the top 5 historical games on the Android platform in the US during Q3 2021, based on weekly downloads, revenue, and active users.

Top 5 Historical Games on Android in the US: Q3 2021

Throughout Q3 2021, the top historical games on the Android platform in the United States demonstrated varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active users for these popular games.

1945 Air Force: Airplane games from 1SOFT saw a steady rise in weekly revenue, reaching approximately $55K in the final week of August. Weekly downloads peaked at nearly 98K in mid-July, but observed a gradual decline towards the end of the quarter, settling around 48K. Active users also followed a similar pattern, peaking at about 253K in mid-July before decreasing to around 194K by the end of September.

Comics Bob by SayGames Ltd displayed a significant drop in weekly downloads, starting at about 89K at the beginning of the quarter and falling to roughly 22K by the end of September. The number of active users mirrored this trend, decreasing from around 147K to approximately 43K over the same period.

Royal Match from Dream Games, Ltd. maintained strong weekly revenue, peaking at approximately $1M at the end of August. Weekly downloads fluctuated between 37K and 53K, while active users showed a steady increase, peaking at about 98K in mid-September before slightly declining to around 93K at the end of the quarter.

My Child Lebensborn LITE by Sarepta Studio experienced a notable spike in weekly downloads in mid-July, reaching approximately 125K. However, downloads significantly dropped to around 5K by the end of September. Correspondingly, active users peaked at about 144K in mid-July and decreased to roughly 10K by the end of the quarter. Weekly revenue was highest in mid-July at about $24K, with a notable decline to around $500 by the end of September.

Trading Legend from 37GAMES Interactive Entertainment showed a consistent increase in weekly revenue, peaking at about $145K in the final week of September. Weekly downloads started at around 19K in late June, peaking at about 32K in mid-July, and then declined to roughly 7.5K by the end of the quarter. Active users also followed a similar trend, peaking at about 32K in mid-August and decreasing to approximately 21.5K by the end of September.

This data, sourced from Sensor Tower, provides valuable insights into the performance of these historical games on the Android platform in the US during Q3 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021